Traveller-digest            Sunday, 21 July 1996        Volume 1996 : Number 275

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: Realism
         2. Re: Good explanation of jump process

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From: Charles Pratt <tminus@u.washington.edu>
Date: Sun, 21 Jul 1996 00:40:31 -0700 (PDT)
Subject: Re: Realism

On Fri, 19 Jul 1996, derek stanley wrote:

> Charles Pratt wrote:
>
> >And while we're talking about falling bridges, the I-90 floating bridge
> >across Lake Washington sunk a couple of years ago (now you know why the
> >five miles of I-90 from I-5 across Mercer Island is the most expensive
> >strip of road in the US).  You'd think that having 3 of the 5 floating
> >bridges in the world, the Washington DoT would put more brains into
> >their construction...
>
> I remember watching that on TV, weren't they doing some service work when
> that happened?

Yeah...The contractor paid through the nose on that one.

- -----

        "Life is a disease of matter." --- Johann Wolfgang von Goethe
        Charles Pratt tminus@u.washington.edu -- when in doubt, sail.
"The gods do not protect fools. Fools are protected by more capable fools"
                                          -- Larry Niven, _Ringworld_


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From: eris@pen.net (Eris Reddoch)
Date: Sun, 21 Jul 96 01:16:56 -0600
Subject: Re: Good explanation of jump process

On 07/20/96 at 05:34 PM,  Joe Walsh <ransom@connect.iconnect.net>
said:

>Hmmm....has anyone ever built a Traveller ship with a double-hull
>like  present-day tankers (are supposed to) use?  Would it work?  

Sure that's part of the overlap ships can have built in.

>Could you have one jump grid on the interior hull, and another on the
> exterior hull, then activate the interior one if the exterior grid
>is  damaged?  Would that allow you to sort of jump out of your
>exterior hull,  leaving it behind?

Well the way I do it, you could (in fact would) activate the grids to
protect the ship, but the grid isn't what you *use* to jump...that's
the jump coil.  I know other people do it differently, but in my
games:  the Coil opens the rift into which the pilot steers the ship
where the astrogator locks onto a distant gravity source and closes
the rift behind the ship; the Grid maintains a bubble of normal space
around the ship protecting it from the jump space environment.

Eris

- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
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End of Traveller-digest V1996 #275
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